牧游社 牧有汉化翻译
Europa Universalis IV - Development Diary 17th of January 2023 - Emperor of China
PDX Big Boss, Sergeant

Hey everyone, happy new year and I hope 2023 grants you health, growth and lots of love. Let's take a look at the new content we have prepared for China! We started thinking about this one year ago, while working on the 1.33 update, but now the time has come for it!
大家好,新年快乐!我祝愿大家2023健康长寿、财源滚滚、喜乐双至!来一起看看我们为中国准备的新内容吧!我们一年前在进行1.33版本号更新开发的时候,就开始构思这些内容,不过现在才终于有机会为大家做好!
Before we begin, the content you will see here is by no means finalized, as always your feedback is greatly appreciated and cherished!
在我们开始之前要强调的是,你们看到的内容都并不是最终内容,我们一如既往地会很高兴看到你们的反馈!谢谢!
Playing Europa Universalis is all about building up your nation, growing and expanding your borders. It's all about the struggles and the thrills of each conquest, fighting at the edge of bankruptcy or measuring your moves carefully. However, Ming does not really suffer from these issues at the hands of a player due to the fact that it starts as the nation with the highest development and strongest economy in 1444 and until 1.35 it was regarded as a fairly relaxing experience for most players. Surely there are some minor obstacles early on, but in general the playthrough was not at all challenging and thus many players steered away from playing the Great Ming, despite it having a not-insubstantial amount of flavor in the form of events, factions and later the Mandate of Heaven mechanic, the latter of which ended up being a bit of a pain to manage. All this unrealized potential is what we seek to tackle by giving the Ming, its offshoot Chinese Warlords as well as the Jurchen tribes and the Qing lots of new missions, events and more!
游玩欧陆风云,从来都是要建设你的国家、发展壮大、扩张你的边界,永远都充满了冲突与征服带来的刺激,一直都在破产的边缘疯狂试探或者小心前行。然而,玩家手中的大明却不需要真正面对这些问题,因为大明在1444年是发展度最高而且经济最好的国家。在1.35版本号之前,游玩大明对大部分玩家而言都是很放松的体验。诚然,大明的前期会有一些小小的困难,但是游玩流程总体来说并不会全程充满挑战,所以很多玩家后面就不玩它了,哪怕大明有不少的特殊事件、派系以及之后的天命机制(天命经常玩起来有一点点麻烦)。这些潜力都被浪费了,而我们希望通过给大明、割据诸侯、女真诸部和大清添加一堆新任务、事件和其他内容,来使这些潜力发挥出来!
The Ming will see many new additions, mechanics and cool-stuff-in-general with 1.35:
大明将会在1.35版本号获得一堆新额外内容、机制和好康的:
A brand new, fully-fleshed out mission tree 全新的大明任务树 Accompanied by a new Estate - the Eunuchs 还有新的阶层——宦官 New tough challenges as you struggle to curb the influence of the Eunuchs and prevent your (historical) collapse 新的困难挑战,让你要用尽手段斗倒宦官并防止大明(和历史上一样)崩溃 Over a dozen new Reforms that interact with and are complemented by various missions (yes we tweaked the gain and loss of Mandate) 十来个与各种任务相辅相成的新改革(是的我们把天命增减的方式改变了) New Decrees that interact with and are complemented by various missions 与各种任务相辅相成的新诏书 New Flavor events integrated in the mission tree - as well as independent from it 与任务树浑然一体的新风味事件——还有独立于任务树的新事件 Deep modability and new functions added to the Mandate mechanic 在天命机制中加入更大的模组自由度与新的功能 A new great project that spans several provinces 一个涉及很多省份的新的伟大工程(奇观)
So let's take a look at the tree!
那我们就看看任务树吧!

The Ming historically were rulers of unprecedented magnanimity, wealth and the ambition to match their huge domain. However, in 1444 the starting ruler sadly fell short to live up to his predecessor's abilities, represented in the game as a 1/1/1. The Great Ming Empire lies stretched and continuously tormented by hordes in the North and West, waning influence with its tributaries in the South and no say in the affairs of Japan. During the game, you may also suffer from floods and earthquakes which historically kickstarted (and ended) the Ming Dynasty and will rapidly corrode the growth of the Mandate. Their impact can be alleviated by constructing certain buildings and completing a couple relevant missions.
曾几何时,大明天子器宇轩昂、富甲天下,宏图大志配当其无垠疆土。然而在1444年,开局的统治者不如父辈远甚,观之不似人主,在游戏里就是个三棍神君。大明绵延的疆域不断地被北方和西方的游牧部落袭扰,其对南面朝贡国的影响也日薄西山,对日本的事务也无法插手。在游戏中,你会遭受洪涝地震灾害,它们在历史上成就了大明(最后也亡了大明),还会经常打断天命增长。建造有关建筑并完成几个相关任务就可以降低不利影响。
The starting situation of the Great Ming is represented and explained in a start-up event:
大明开局的态势将在一个开局事件中展示体现:

大明时局 大明开国已近百年,前朝疆土尽数为我朝囊括。征战成果之丰硕,国库日渐充盈,万民因此兴乐。然而千里长堤之上已筑有蚁穴:朝命阻塞于十三省内、北方瓦剌将成肘腋之患,而当朝圣上更是昏聩无能,实乃当下时局之危。圣朝必改革朝政、受命于天,方可令国祚永延。 - 天命无常,惟德是与…… 省份的自治度将会高涨,直至通过任务、事件或决议将其降低。 Note; missions, art and descriptions are not final! 注意:任务、美工与描述并非最终成品!
Autonomy in the provinces of the Empire will increase, at a minimum of +25%. This autonomy will persist and you will have the ability to reduce and eventually eradicate it, as you reign in the various external and internal elements that threaten the Empire. This will not be an easy task.
天朝境内各省的自治度将会提高,最低也会提高25%。自治度将会居高不下,而你可以通过攘除内忧外患的方式将自治度降低并最终彻底消除。这当然不是易事。
The second obstacle, and arguably the one that gave my colleagues the biggest pain to deal with, is the Eunuchs Estate. A powerful body of advisors near the Emperor who will gain and lose power depending on the state of internal affairs as well as the abilities of the Emperor himself.
大明朝第二个心腹大患是宦官阶层。这个问题是我同事们处理起来最头大的。这一伙天子近臣的权势消长取决于内政状态与皇帝本身的才干。
Eunuchs will offer a vast array of very powerful Estate privileges, most of which will scale with their internal power in the form of crown land controlled as shown below:
宦官会有一系列强力的阶级特权。其中大部分特权会按照控制王室领土的形式对应表现其阶层权力,正如下图所示:

协调属国外交 宦官忠诚平衡:10% 宦官影响力:10% 最大专制度:-15 59%的土地控制带来: 提升关系:+29.5% 年度腐败值:+0.19 属国独立倾向-14.77% 撤销这项特权: 若想撤销此特权,此阶级的忠诚度必须高于其影响力 忠诚度会改变:-20 ------------纳贡的属国与天子之间的外交将从此会由宦官们执掌御印,全权掌控。
Note; Yes, they will start with nearly 60% crown land while you will start with only 15% to better represent the grip of power between the starting ruler of the Ming and his Eunuchs.
注意:是的,宦官们会在开局时候就掌控将近60%的王室领地,而你只有15%。这么设计是为了更好展现大明的天子和他的宦官间的权力分配。

枢密院 帝国议会 修正: 可用顾问+2 59%的土地掌控带来: 年度腐败+0.06 效果:在颁布后无效果 宦官土地权利 修正: 免除收回土地影响 最小自治度-10.00 行政容量+100 59%土地掌控带来:… 效果:在颁布后无效果 宫廷阴谋的守护者 59%土地掌控带来: 外交声誉+1.77 年度腐败+0.19 叛军镇压效率+59.1% 效果:在颁布后无效果 Note; Icons are a work in progress! 请注意:图标还在设计中
You won't be able to reform your country anywhere near as fast if you do it by crushing the influence of the Eunuchs, BUT if you do lean on them too much, the accumulated cost of fighting their inevitable corruption will become overbearing, difficult to manage and you will collapse. It is up to the player to strike the perfect balance between manipulating this double-edged sword.
如果你以镇压宦官的方式来进行改革,那么你的国家就无法实现快速变革,但如果你过于依赖宦官们,对抗他们不可避免的腐败而累积的成本将会变得难以承受和难以控制,并导致国家崩溃。如何达成完美的平衡,操控好这把双刃剑,将取决于玩家的操作。
Moreover, I took the liberty to give this new Estate a unique disaster, unlike other Estates' similar predicaments. This one will hurt a lot more and its solution is considerably harsher than other Estate Disasters. When other Estate Disasters require you to lower influence and enact a national decision in order to end the disaster, the Eunuch disaster will have its decision fundamentally altered. Much like other estates, it will end when the reigning estate’s influence falls low enough. However, every time you enact the national decision available during the disaster, Eunuchs will:
此外,我还给这个新的阶层设计了专属的灾难,与其它阶层的类似灾难不同,这个新的灾难很有破坏性,其解决办法也比其它阶层的灾难严苛很多。平息其它阶层的灾难只需要你降低该阶层的影响力,并颁布一项决议以平息灾难,但平息宦官灾难的决议会从根本上改变你的国家。正如其它阶层灾难那样,灾难会在当前统治阶层的影响足够低的时候平息。但是,每当你在灾难中颁布一项可用决策时,宦官阶层会:
Lose 1 random privilege so as to lower their influence 随机失去一项阶级特权以降低他们的影响力 Spawn a special large stack of rebels, every province this stack of rebels sieges will lower your mandate considerably 生成一大坨特殊叛军,而且这坨叛军攻下的每个省份都会让你失去大量天命 Cost you stability (which is required to enact this decision) 让你掉稳定度(执行这项决议的消耗)

抑制宦官: 失去3点稳定度 杰出的宫廷官僚会被从宦官阶层移除,并带来以下效果: 16个异教叛军团体会在贵阳起义 每个被这些叛军攻占的省份都会让我们失去10点天命
This loop continues until the estate's influence is either low enough or they have no privileges, so you best steer clear from the disaster!
这个决议循环会一直持续到要么宦官影响力足够低,或他们失去所有特权,所以你最好别让这灾难发生!
You will also be able to interact with the estate via missions and events, unlock new privileges (that do not cost yearly corruption) etc.
你同样可以通过任务和事件来和阶层互动,解锁新的特权(不会给你带来年度腐败度debuff的那种)等等。
Before we move on, be aware that the AI is instructed as to how it will utilize and play around with the Yearly Corruption but Ming still explodes relatively frequently as it used to!
在我们进行到下一个部分前,请留意,AI被我们调教得更好了,知道如何利用和控制年度腐败度,但大明还是会和以前一样频繁自爆!
Let's take a look at some of the new missions, their requirements and more importantly, their rewards!
让我们来看看一些新任务、任务要求,还有更重要的,它们的奖励!

大明一十三省 对大越的立场倾向外交时完成这个任务,便会获得以下奖励: 大越: 王室获得10%阶层土地 大越获得“天子支持”,持续25年,并带来以下效果: 威望衰减-1% 顾问花费-15% 所有阶层影响修正-10% 掌控军队将会被从贵族移除,有以下效果: 将大明设置为历史友邦 大明将大越设置为历史友邦 获得100点外交点数 或者,如果我们选择征服越南国土,其本地文化将被汉化,我们也会收到以下奖励: 在红河地区失去10年的分离主义
The idea behind Ming, given that it starts at the size it does, is that every single external mission (without exceptions) will offer a diplomatic path / solution. You are already plenty big and if you don't want to conquer directly (or even indirectly in most cases) you will not be forced to do so!
考虑到大明开局时的体量,我们重做大明的理念是:每一个涉及外国的任务(没有例外)都会指明一条外交途径/提供一个外交解决方案。既然你已经很巨大了,如果你不想直接征服外国(在大多数情况下,你甚至都不想间接征服他国),那你也不会被任务逼着去开疆扩土。
Something I wanted to implement based on feedback from 1.34 is this new "Event Insight", a small summary of what the event is about and what its reward alludes to so as to give you some info before clicking it.
基于从1.34版本号得来的反馈,我想往游戏里加入一些新东西:“事件概览”,一个简短的事件简介,给你简单介绍这个事件的内容,以及其奖励的暗示,以让你在乱点一通之前给你一点基础信息。
Before we move away from this mission tree, I should note that the second half of it, while largely inspired and based on the labors of Ming Emperors, is available to any Chinese Warlord who takes up the Mandate of Heaven, more details on that further down.
在我们介绍任务树前,我需要说明的是,任务树的下半部分虽然是基于历史上朱家皇帝的所作所为设计出来的,但任何宣称了天命的诸侯都可以使用这部分任务。详细细节会在后面给大家介绍。
As mentioned earlier, 1.35 will introduce vast changes to the Mandate, so let's tackle some of the biggest ones here:
正如前文介绍,1.35版本号会引入天命系统的大改,所以我们来介绍下最重要的几个:

(WIP)天朝改革:改土归流、改革海禁、设置中都、设立理蕃院、重塑官僚 圣旨: 扩大宫廷官僚 实施人口普查 提拔海军军官 缩进关税控制 增强国防能力 训练军官团队 资助教育中心 宣布朝代国号
The Mandate now houses over 10 new Reforms inspired and heavily based upon actual reforms between the 15th and 19th century that the game covers.
天命界面现在会显示超过十个新的天命改革,由游戏涵盖的15-19世纪历史上中华帝国的真实改革启发而来。
Most of the new reforms can be completed at random order 大部分天命改革可以以任意顺序完成 Some are unlocked via the mission tree (that is common with the Chinese Warlords) 一些改革可以通过任务树解锁(同样适用于其他诸侯) 2 of them are mutually exclusive with each other 其中两项改革互斥 Some may require a certain number of reforms passed (yay modability!) 一些改革会要求事先完成一定数量的改革(耶!mod大师们快来魔改!) Some require the country to move in a certain direction ( idea groups having been picked with alternative requirement, certain missions completed etc ) 一些改革会要求国家正按照某个方向发展(比如已经选择了的理念组或者其他要求作为替代,完成特定的任务等。) (Nearly) Every reform now impacts both the Emperor and their subjects, both tributaries and non-tributaries. (几乎)每一个改革都会影响天子和属国,包括朝贡国和非朝贡属国。 To account for the heightened number of reforms (and decrees) we increased the rate of Mandate growth and decay 为了更好发挥更多数量的改革和诏书的作用,我们提升了天命增长和衰减的速度。
We wanted to explore interesting rewards with the Mandate so we took the liberty and added new and interesting bonuses to some of the reforms, such as the ability to grant New Coordinator Offices, which work much like Holy Orders: The Buzhengshi, Anchasi and Du Si:
我们想为天命系统增加更有趣的反馈,因此我们自作主张给一些天命改革增加了一些有有趣加成,比如增设一个类似修道会的新行政机构:布政司、按察司、都司。

(WIP)本地税收修正:+20.0% 省份行政容量修正:-10.0% 本地叛乱度:-1.00 本地生产效率:+10.0% 本地招募时间:-20.0% 友军移动速度:+10.0%
Moving on, new Decrees were also added as we can see in the picture above. Some of my favorites:
咱们接着说,我们还增设了新的诏书,大家可以在下图中看到,其中有些我非常喜欢:



As with reforms, I wanted decrees to play an integral part in the gameplay around missions and events. So, decrees:
正如天命改革一样,我希望诏书也能在游戏中围绕任务和事件发挥自己的效果,所以它需要:
May now be required to be active by some missions 一些任务可能要求某些诏令被激活 Will have their bonuses altered or increased by some missions 会被任务改变效果或增加奖励 May themselves be requirements for certain reforms and vice versa 成为特定天命改革的前置条件,或正相反
All these new additions are fully scripted and we very much look forward to seeing what you come up with!
所有这些新增内容都是完全可以通过脚本编写的,我们非常期待看到你们能鼓捣出什么!

As I mentioned before, the Chinese Warlords, Jurchen tribes, Manchu and Qing will receive new content.
正如我之前提到的,割据诸侯、女真部族、建州和大清会获得新内容。
The various new Chinese trees for Qing-related tags are split into 3 branches
与大清有关tag的新任务树会有三个分支:
The unique content of a nation which varies between Ming- Qing/Jurchen/Manchu-Chinese Warlords 专属内容,大明、大清/女真/建州、割据诸侯之间存在不同 The Emperor of China branch which deals with internal matters and administrating China 天朝皇帝分支,处理国际事务与管理中央王国 A third branch unique to the Qing only 第三个分支是清专属分支
The Chinese Warlords, meaning the releasables of Ming will also have their own little mission tree which will help them unite the Chinese lands and take up the Mandate of Heaven, which will then unlock the ‘Emperor of China mid-section of their tree (the bottom second part of the Ming tree):
割据诸侯,也就是那些大明可以释放国家,也有他们自己的小型任务树,可以帮助他们一统中国并夺取天命,之后就可以解锁中线-皇帝线、以及自己的任务树(大明下半部分的任务树)。

The missions are partially dynamic in terms of their requirements/rewards based on your capital's location
任务的需求和奖励可能会根据你首都的位置动态变化。

稳定的宫廷 大越获得“贤能宫廷”,持续25年,给予如下效果: 发展成本:-10.0% 顾问花费:-20.0%

大明的陨落 获得10000人力 获得75陆军传统的将领 如果你在独立战争中有至少25%战争分数时完成这个任务:获得1级军事科技 否则:各获得150点行政点数、外交点数、军事点数
The Jurchen / Manchu will have access to newly redesigned missions that will follow the historical path of the Jianzhou but will be available to all regional tribes:
女真和建州都会获得一套重新设计的任务树,遵循建州女真的史实路线,但所有地区内的女真部落都可用:

From subjugating neighbouring hordes, to knocking on the gates of the Great Ming by publishing the Seven Grievances. Along the way, powerful flavored bonuses, new cool rewards and historical immersion amount to a fun playthrough:
征服邻近的部落,发布七大恨,叩开通向大明的大门。一路获得强有力的风味加成和有趣的新奖励,以及游玩途中的历史沉浸感。
Every choice will have a different impact at the 'Reforms of Nurhaci' event later in the game! Nurhaci's stats are random but heavily weighted to be really really good across the board. As a general he will serve as a 3/6/5/3 with a special new unique General trait inspired by his real life title of 'Dragon-Tiger' granting +10% Movement Speed and +10% Cav Combat Ability (more about new traits in a future DD). Lastly, as an advisor, he's a level 3 Discipline Advisor at -90% of the cost and will also offer a flat 100 Mil Power.
游戏后期的“努尔哈赤改革”事件的每一个选项都将会5有不同的效果!努尔哈赤的属性是随机的,但是很大概率面板属性是非常好的。如果作为将领,他将是3/6/5/3的神将,并且有独特将领特质“龙虎将军”——这也是他真实的封号,给予10%移动速度和10%骑兵战斗力加成(之后的开发日志会带来更多独特特质)。最后,作为顾问,他将是3级训练家顾问,并且有着90%顾问花费减免,同时直接给予玩家100军事点数。

七大恨 历史上,这一宣言由满洲统领努尔哈赤在天命三年农历四月十三发布。满洲部落和明王朝间的恨意达到顶峰,导致了这两个政权间的全面战争。七大恨包括: 明无故杀害努尔哈赤祖父觉昌安和父亲塔克世 明偏袒叶赫、哈达等部女真,欺压建州女真 明违反双方划定的范围,强令努尔哈赤抵偿其所杀的越境人命 明在建州与叶赫的部族争战中出兵帮助叶赫。 明支持叶赫将已许给努尔哈赤的女儿转嫁蒙古喀尔喀部,致使建州蒙羞 明驱逐居住在边境,已开垦土地上的建州百姓,毁坏其房屋田地 明派萧伯芝赴建州,作威作福 -- 建州获得“发布七大恨”,持续到爱新觉罗·努尔哈赤死亡,给予以下效果: 攻城能力:+20.0% 全局进攻骰点数加成:+1.00

成立后金 国家名称将转变为后金 获得25威望 所有溢出的威望会转化为君主点数 触发“努尔哈赤”改革事件 事件概览: 此事件会让我们开明的君主改革的官僚体制和军队,从而集中管理内部事务 获得100军事点数
Upon taking the Mandate of Heaven you will unlock the Emperor of China part of your mission tree which is common between all of the tags (Ming, releasables etc) upon taking up the Mandate.
通过夺取天命,你可以解锁中国皇帝任务线,包括大明可释放的国家在内的所有诸侯都可以夺取天命并解锁任务。
Forming Qing will offer brand new and freshly reworked missions. The first branch will be inherited by your tribal days. The second branch is the common 'Emperor of China' part and finally the third branch contains missions exclusively available to Qing:
成立大清会给予一套全新并且重做了的任务树。第一个分支是继承部落传统,第二个分支是“中国皇帝”线,最后第三个分支是大清专属任务线:

Many of these missions will feature very interesting rewards as shown below:
其中许多任务奖励都非常有趣,罗列在下方:

军机处 启用“军机处”第6级政府改革。 给予如下效果 改革修正: 年度贤能值:+0.25 行政容量修正:+10.0% 所有阶级忠诚平衡点:+10.0% 获得100行政点数

现代化八旗 清获得“新八旗军”,直到游戏结束,给予以下效果: 士气伤害:+10.0% 效果仅影响八旗军 获得100军事点数

王朝任务 如果我们完成“中国工业革命”任务,我们会获得一个关于商品生产的永久加成,同时可以获得独特全新的国家法典。 如果我们完成“闭关锁国”任务,我们的市场会变成“世界贸易渴望的中心”,并且我们可以通过强制通货膨胀,制裁任何境外的贸易力量,制裁效果取决于他们各自贸易节点的比重
Some cool rewards of the Emperor of China Branch available to either Ming, Qing or any Warlord with the Mandate:
中国皇帝线中一些有趣的奖励可由明、清或任何拥有天命的诸侯获得:

京杭大运河 触发“京杭大运河”事件 事件概览: 此事件会给予我们一个能力,让我们的统治者成为大工程师,同时在所有大运河沿线我们的省份中升级“工坊”。

一条鞭法 触发“大型税制改革”事件 事件概览: 此事件会给予我们获得更多贵金属省份,同时会计顾问获得显著折扣。如果我们完成任务时,我们的盟友或盟友的属国拥有波托西银矿,那么其产量会有巨量增幅。

治世盛世 治世奖励: 清获得“治世”,持续25年,给予以下效果: 年度贤能值:+1.00 改革进度增长:+20.0% 所有阶级忠诚平衡点:+10.0% 清获得10.00力量投射 弘历获得1行政能力,1外交能力,1军事能力 超出6点的君主能力会转化成100对应的君主点数 盛世奖励: 清获得“盛世”,持续到游戏结束,给予以下效果: 所有点数花费:-5.0% 清获得25.00力量投射 通过一项天朝改革会让所有我们的属国提高10点忠诚度
Thank you so much for taking the time to read through 2023's first Dev Diary! I hope you are just as excited to delve into the new content as we were while making it! We will be back next week to talk about the new content we have created for… The Ottomans! Cheers!
感谢你们不吝惜宝贵的时间通读2023年的第一篇开发日志!希望你们对钻研新内容感到很激动,正如我们当时设计它们一样!我们下周会谈谈我们设计的新内容,主角是……奥斯曼!精罗狂喜!
PS: Special thanks to the Chinese modding community for valuable research sources!
另:特别感谢中国MOD社区提供的很有价值的研究资料!
A special episode of Chapel Comic for you today!
今天还给大家带来一则漫画!

翻译:Strategemata Raymond 三里之尘
校对:113322qwe1 三等文官猹中堂
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